Stellaris desync fix. Even tried ef75 didn't fix it.
|
Stellaris desync fix If you have a specific Keyboard/Mouse/AnyPart that is doing something strange, include the model number i. But then desync of RANDOM_COUNT happend in May 24, 2023 · My friend and I have a multiplayer game and have made it to the early 2400s. Can't really say good things about Playstation 5, but the Series X is pretty nifty long as you keep in mind the limits of cloud processing. Doesn't mean new ones won't pop or or remain unreported. We've tried hotjoining after the desync happens or resaving the game in single player Mar 28, 2020 · playing with 3 people total on a large galaxy, and even playing on the slowest speed the game constantly desyncs, every 3 or 4 months in-game. #2 Showing 1 - 2 of 2 comments Nov 5, 2019 · Today we will cover what do do against and when your Stellaris game desynchs. Resynchronising seems to fix it, but it's happened a few times now. 5. Nov 23, 2024 · There's literally nothing anyone can advise to help you. Is this an issue others are experiencing? The only variable we can think of May 26, 2018 · With the 2. For PC questions/assistance. Then, after they hotjoined, it would desync for them every few days. Since trying to reload all we keep getting is random_count desyncs moments after reloading. 2 (e793) What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is Sep 4, 2024 · Somewhere after the middle of the game, problem Random_Count desynchronization begins to occur, and when it appears for the first time, it is enough just to synchronize once, but the further it goes, the more often it occurs (literally a second. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. Nov 29, 2019 · We constantly experiencing lot of desync. exe. No, this is specifically called Out of Snyc by the notification in Stellaris. It happened a few times while we were playing previously, but usually rehosting or rejoining the game would fix it. Saw the devs mention on the paradox forums that the next update will include desync fixes. its kinda sad because we already dumped a lot of time into the save. If the game pauses I eventually catch up, but then instantly fall behind by 3 days when the game starts again. We play with mods though. I'm really tired of desyncs and I can't believe that Stellaris themselves haven't fixed this issue yet. Oct 8, 2024 · Stellaris: Bug Reports. I have a pretty fun mp game going on with three other people, it ran completely smoothly until around 1850 when someone crashed. Like every month or every 6 months. There's no solution, desyncs have been happening for years and ruining games. 0. I would continue playing with desync but many actions just don´t seem to work, like accepting diplomatic options or assigning Scientists to Science Ships. 3 seems the only one which doesnt desync, but performance is terrible. Jun 1, 2024 · Since the update the other-day I cant play any multiplayer with my friends after 100 years they desync each day games totally unplayable we were able to reach end game fine a week ago what happened? they going to hot fix this soon or what? Nov 8, 2019 · Desync frequency seems random-ish but it's difficult to get through a year, and often you don't get to the end of the first month. Aug 20, 2021 · If you're using mods, compressing them through irony mod manager will prevent updates potentially breaking saves while keeping the main mods intact. is *full* of them. I, the host, have had different leaders be elected, and my co-op players were being attacked by a pirate fleet I could not see. Stellaris - Vela v3. A big tip is NEVER to do anything while the game is paused - This is a big source of desyncs. No mods, vanilla and yes it happend in the past too. Different people at different times. Join my Discord: Oct 19, 2024 · Long time player, first time poster. You could try saving your multiplayer game the day before the desync, loading up the game in single player to advance through that day, and then taking that new save back to multiplayer. After 100 years it's every few ingame months. Originally posted by Razorblade : Nov 20, 2024 · A friend and I have been attempted many attempts to play in galaxies of different sizes, but the moment we get to mid-game and crisises starts spawning the game becomes unplayable. Even when his computer was massively behind mine in performance (as in a 10+yr old laptop vs a high-end gaming desktop) there were no desync issues. 3. after loading a multiplayer save file (from host) and joining the game. This seems to be happening only after the Lithoids DLC was released. preventing it completely is not possible. Myself and 5 friends decided to start playing a weekly Stellaris match and over the last 6 months we've pretty consistantly gotten together and played. So while we're stuck waiting for Stellaris. Jun 2, 2019 · One of my trade routes (Taramba) was looking "broken": when I selected it, instead of typical information about incoming and outgoing trade routes, I saw this: Playing with another Trade Hub (Whas Me and a couple friends are also getting desync's every 5-20 minutes, the usual one is Pop_Modifier desync; we've tried verifying the game cache, deleting the launcher . 0 came out but once we got the beta we havent had problems. Any ideas on how to fix this ? Mar 9, 2018 · Constantly getting out of sync errors, mostly with POP_MODIFIERS or PLANET_MODIFIERS. MOST desyncs, yeah, you can fix by saving/reloading. Every 5-10 minutes we see: economy desync, population desync, random_count desync and more When out of sync. Apr 12, 2020 · Any way to fix this ? Happens about every month in multiplayer with 3 players. Some people claim that using hamachi solves this or that disabling cloud save fixes it. Pretty much what we deal with. With the beta it seems they are working on it but havent fully fixed it yet. x had gone live. We had no problem with desyncs but then we started getting random desyncs every few months that said "TRADEROUTES_COLLECTED. My question is, does anyone know a fix? or Nov 14, 2019 · Friends and I have been playing a Stellaris game. Hey, I was wondering whether or not there is a known fix to multiplayer games constantly desyncing. Is that going to be addressed soon? or is there a way to fix that? Thanks Same issue. Today I found a setting in my router (DLink Taipan) under firewall called SPI (stateful packet inspection) which is some kind of DDOS protection. 01, and every month afterwords. This is the second game in a row where we have had our save game completely broken by a desync issue while running only vanilla content. one of the topics about it is over Mar 29, 2020 · It sometime plays for a year and sometimes less than a day before desyncing. We used to only get pop_modifier desyncs, but after 2. It can get to the point where the desync happens right after the reload->game start and even transferring saves manually doesn't help. Full-Metal Banana. 0 those should have been fixed. the hotjoin desyncs which always happen are there for the whole 2. When asking a question or stating a problem, please add as much detail as possible. Except without the mods. Also is anyone else having an increase in late game desyncs with palls online? (Year 2454, unknown as to what global pop us but I have to Feb 20, 2020 · It seems these have increased in frequency for me and my friends. It showed desynced entries: RANDOM_COUNT, NUM_FLEETS, NUM_FLEET_TEMPLATES, FLEET_FTL_JUMP_COORDINATES, FLEET_COORDINATES, FLEET_STATE, as well as FLEET_ORDERS The desyncs started roughly after 60 years and got worse at around 70 years (we gave up then until there is some solution). This bypasses the Paradox Launcher which seems to be what caused the lag for me. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. We've tried rehosting countless times, restarting games and computers, and having the desyncing player host isn't a possibility because le paradox dlc policy won't let him choose his own nation because Stellaris 52749 Bug Reports 33934 Console edition 1286 Suggestions 20825 Tech Support 3128 Multiplayer 390 User Mods 4759 Stellaris AAR (After Action Reports) RonBurgundy Captain Jun 9, 2019 · hey im having this exact issue rn, did you ever find a fix? You ever find a fix since then? Been happening to my friend group for a while. Whenever we play a multiplayer game (unmodded) we seem to desync whenever the game starts getting interesting (when we get the megastructures, so pretty much late game). No idea what is causing it, both of us have decently powerful hardware and he's not falling behind in the years at the top right I've been playing stellaris multiplayer almost since it's release with a friend of mine. Game speed setting seems irrelavent. 3, after 3. We're in a Nov 10, 2024 · Played multiplayer today with a friend and we got desynced around 10 times in 5 minutes of playing. Although then again, we used Gigas and used the mods own settings panel to turn them off there too. Feb 18, 2020 · There are basic solutions covered in the FAQ, but if those have failed, then I've found three solutions and you probably won't like any of them. This is ridiculous. We have tried rehosting, tried running the game for a month or two offline and rehosting. 2) Last night we had to reload the games several times due to desynchronization problems. sent mine and took the planet some time later he asked me when my "We currently have plans for another update this cycle with some more fixes, including an AI fix to encourage them to recruit an appropriate number of scientists. Usually I just join again but now after the game runs 1 day I get desynced again. Still happening as far as I know though I finally stopped buying dlc because the desyncs finally burned me out. His internet speed is 40mb/s download 10mb/s upload, his computer specs are within recommended for the game to run. The game goes from no big issues to unplayable seemingly on a whim. cache files, restarting the actual game across all clients (host included), nothing seems to fix it. I managed to narrow this desync down to one mod: "Endless resources" . " I have looked online but don't see anyone else having this problem. 4 patch, we get constant Desyncs, and haven't been able to figure out why. The solution was fairly simpel, just navigate to where Stellaris is installed (SteamLibrary\steamapps\common\Stellaris) and start the game by running stellaris. Feb 27, 2024 · If you play modded, either one of the mods is causing it (one that comes in mind that cause desync is "stellar stellaris") or you have mods loaded with different priority. The "standard rehost" would be to save at the desync, then let the other players rejoin. With the latest 2. The reasons vary wildly with sometimes many reasons listed but the most common one is RANDOM_COUNT. #2. I've tried it solo and the game proceeds at a regular pace. Jun 3, 2022 · How do I fix the constant desync on multiplayer matches?, the reason that the game gave me is "Casus Belli", is this becouse we need a hot fix of the game? or do I have to do something else? Showing 1 - 3 of 3 comments Sep 4, 2019 · Hi there. If you're getting desync issues even without mods, that's going to involve another look. Don't allow hotjoins as they increase the likelihood of them happening. is there a way to fix this? the game is highly modded but i somehow doubt that its the reason for the crashes So since the release of Federations I've been playing multiplayer games with my buddies, ranging from 2 to 5 players. This mod is flawed as it has variable "tick_counter" that is stored outside of "global" variable so will not be saved, client will start with We reached the year 2276. A desync usually means that the host and the other player have different versions of the save. 1. 0, but you can choose to play the beta version 2. Reproduced 3 times. In case I wasnt clear with what the "desync" means, its basically a case where the shown cursor on screen and the "actual" cursor of where i click are desynced from each other, which makes selecting anything basically impossible. Feb 26, 2018 · me and a friend were playing last night and just gave up after several save and re-host attempts, not sure what they did but 2. I found a solution to this problem and thought I'd share it in case anyone else runs into this problem. Date Posted: Mar 26, 2020 @ 10:57am. My friend and I did have a few desync issues when 2. I desync, I leave the game to rejoin and after 3 minutes desync again, resulting in a unforeseen bug like not being able to build ships or an outpost etc. However hamachi doesn't seem to override the steam server, and we all had cloud saves disabled at the start of the game. Since he started doing that we've had multiple full games with zero desync. Sometimes not so much. Also the tactic that was mentioned above actually does work, more or less. He always hosts the game, since his internet has a bigger bandwith. I do remember having some really bad desync issues like you describe in ONE game - I think it was when we were finishing a game on a rollback to 3. Have a client join as the Mictor Synth Hive. 3. 1. x series. My friend has loses: resources, leaders, ships, or even entire planets. Stellaris Dev Diary #366 - Announcing Stellaris 4. When desyncs are identified, Paradox tries to fix them. 7. Been playing modded games with my friend, no desyncs but the load wouldn't let me choose my empire when we tried to get back into it, now when we try to get back into vanilla we play for a while and then things are okay for a bit until the moment we get random_count desync. Depending on the type of desync, you might have to slow the game down if the host is getting too far ahead of the other players. Anyone know Apr 18, 2021 · So me and two other mates were playing a multiplayer. Only thing you can do is try and pay attention to what is happening in the game at the time the desync occurs. We've tried with fewer people too but the desync can occur for anyone, and usually multiple players at once. Now with 2. Nov 17, 2020 · No such thing as "desync fixed", given how there is an infinite ways a game can desync. Stellaris > General Discussions > Topic Details. This was in a game I was playing with a friend. Devs release DLCs but never fix their poop desync game. there never was a stellaris version i can remember, which did not occasionally desync, and e. We've been running Stellaris_Test version, fwiw. 10. Steps to reproduce the issue. after we get a desync we start having differnt things happen in our game. 27 but for some reason we can't continue. 1 it has hotten worse again. Turning off achievements fixed it for us. Possible fix for some multiplayer desync I've been having constant problems with desync in multiplayer games, things like pop_modifiers etc in every single game within seconds of starting. At one point it gets to bad the game just instantly desyncs 1 or 2 days after we load in. 18 days ago - PDX_ladydzra. Saving once a year at the server. Mar 25, 2020 · we have been having the same issue lately but with something extra. The one thing that has consistantly ruined our otherwise good time is a slew of desync issues. Were still around in the previous dlc's release but I haven't played since. Without mods, there is still a small drop in fps, but this compounds when adding any mods. As well as technology and artifacts. My friend's and I play a game every week and since grand archive released we've been getting desync errors you just can't fix by mid game. All kinds of them, apparently, cuz we're not just getting Feb 9, 2024 · Stellaris - Player out of sync after loading a multiplayer savegame - reason: traderoutes_collected Every 20 or so ingame years one of us will desync or the game will crash. Jun 29, 2022 @ 5:21am Stellaris > General Jun 24, 2022 · My friend and I have been playing Stellaris in multiplayer for years now and literally never had desync issue. In case of new desyncs simply repeat all the steps, it takes 1-2 minutes. came out, every campaign we've played has been hit with desync issues only a few years in (Random count, pop growth, any and all manner of entries), to the point of being game-breaking. Firstly, I love this game, so this is coming from a genuine place, not just a whinge. Might be worth a try if you experience this too. 1] [4ce3] [Used 1 Mod To Test] Random_Count Desync when using ANY custom ui mods (Vanilla Stellaris Bug, NOT mod bug) Thread starter VexTheWanderer01 Start date Sep 21, 2021 Mar 5, 2018 · Sitting in a savefile with a friend at year 2350 or something like that. never was actually. So my friend tried stellaris during the free weekend, and he really liked the game so he bought it. Also is anyone else having an increase in late game desyncs with palls online? (Year 2454, unknown as to what global pop us but I have to May 9, 2023 · Playing Stellaris on an SSD. If my friend keeps playing after desync, he cant control anything. In fact if I could refund what I have already bought I would've done so. It almost invariably resumes without issue, although occasionally someone does also have their resources very different than when we quit. If you click that button, it should force the trade route to avoid tha Jun 21, 2024 · Yea, I dont know what was happening when I clicked the disable fullscreen optimization. Initially, we ignored it, as other games usually resync later on (for instance, Civilization throws in a loading screen Of what you listed Startech is the only thing that touches countries or resources, and it has a history of desync issues, though that comes and goes with patches. I've noticed that the leader menu has abysmal performance when adding any type of mod. Feb 9, 2020 · Please fix this as soon as possible. Suddenly we got a pop_mod and planet_mod desync. Since those have Subreddit for the greatest video game ever made Xenogears is a 1998 JRPG sci-fi epic, released on the Sony PlayStation; directed by Tetsuya Takahashi, and written by he and his wife Kaori Tanaka (alias Soraya Saga) Xenogears tells the story of Fei Fong Wong and a group of dynamic followers, as they journey across the world to overthrow an all-powerful and mysterious organization Mar 26, 2020 · DeSync fix Disabling autosave for all players. May 12, 2016 · Trying to play with people over the internet i find we desync rather fast, this seems to happen when they get more than a day ahead of me. Since the latest patch with Cosmic Storms however we're getting a desync in game every 2-10 days, forcing us to resync our games, even with only two of us. One of our longstanding issues with multiplayer is that clients desynchronize, which is usually solved by having the host rehost the game, but this can be quite a menace when playing multiplayer with 20+ people, so we’ve decided that this is an issue we should prioritize higher in Stellaris. Is there any idea how to fix this? Playing with auto-save to cloud off, playing on fast not fastest. Apr 17, 2021 · Multiplayer Desync in me and 1 of my friends playing Stellaris. Would be great to have some advise on how to fix or avoid #3 Mar 29, 2024 · Yes, I really hope these desync issues get the attention of the Paradox dev team. This procedure allows the game to finally sync all the stuff, so you can finally actually play it. We just finished our first war to silence our neighbore a bit and things were going fantastic. (i have been jokeing and calling it alt timelines) but in one war my friend was siegeing a planet down while he built a army for it, i had one nearby so i told him ill just send mine. In every single game, we've ended up having to stop at around 2350-2380 because of immense desync. We've made it to year 2434 at this point, with midgame at 2400. Since the 3. Since 3. We have found a very reliable fix was my friend turning off his third party virus software before playing. I do love the continued efforts (both paid and free) to expand this game, but I do not remember the last time a non-LAN game was not plagued with sync issues, drop-outs, UI glitches and various other issues. Is this a common issue right now? Additional information: my friend is in china, and I have a theory that it might be the great firewall interfering with the game. It's so annoying. Reproduced twice. Feb 20, 2020 · It seems these have increased in frequency for me and my friends. Is there any fix with this? Just in a 2 player server as well, having these issues early on and we both have a good internet connection. Members Online I love how much capacity for good there is in Stellaris Mar 28, 2020 · I am not buying any more Stellaris DLCs. This usually happens with captured starbases. From there, I start seeing a different game-state to my co-op players. There are a lot of causes of Out of Syncs, and tracking them down is considered a "critical bug", especially as we're trying to get Cooperative mode stable enough to remove the beta tag from it. 03 (d281) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp Jun 7, 2019 · The newest "normal" update is 2. So report your desync issues over there to make sure they fix all of them. We are 6 players playing on a large map (full dlc 2. 4. For example, we played a modless small galaxy and voidworms made us get fleet order With this method it shouldn't even be possible to desync, right? If this sounds like a mod that would work then please let me know. Yet he is always 3 I'm trying to join a game with some friends and as soon as the game is unpaused I fall behind by 3 days and stay there, and the game slows down for everyone. Jan 27, 2024 · Usually - at least for me - the only reliable "fix" for regular desync issues is to just drop the save and start a new game, hoping that it doesn't happen again. There's nothing you can do to discourage them and once one happens, the only thing to do is kick that player and hope it doesn't spread. The other person on my network connecting to the game doesn't have Dec 20, 2020 · Been playing multiplayer lately with a friend and we keep getting desync errors after about 40 years of gameplay. And it's 3 or 4 different desync issues too So my question is, are there any things we could do? Are there mods that fix anything? Are mods the cause of this? A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Oct 26, 2022 · i would guess a specific mod is causing that issue something that modifies the entry's for traderoutes,hubs and modules try to identify it disable it and see if it still happens Apr 21, 2023 · We're playing three player and occasionally get a game freeze for approx five seconds, then 'RANDOM_COUNT' desync. 3 to 2. Is there any fixes for this? Oct 25, 2016 · From my own experience, as I experience some desyncs with a friend, it helps to go back a few months and slow the game down when the desync was supposed to happen. also if the game is loaded again. We had to stop our last two games because of this and they were pretty great too. but regardless. g. First it occured during the game in around 2240~ year. 13. Hi folks, We had a lot of fun re-exploring the game with the new patch yesterday - I read lots of criticism about the lack of polishing, but I don't mind encountering minor bugs. . Nothing will fix it to progress forward. Sep 18, 2024 · My friends and I have been playing Stellaris for a couple of years now, myself for even longer, and we've grown fairly used to the occasional multiplayer desync. What happens is that they progress 3 days ahead on normal/fast speed but for me my day stays the same, and the game just pauses like that forever. Posted by u/saamohod - 6 votes and 4 comments How do I fix this? If you click on the system and look at the bottom of the screen, you should see a button to the left of the system name that marks the system as off-limits. Is it possible to fix this via a hot join after a desync? Or should we just keep saving and shutting down? We had no problems until trying to load one of our late game game files. It's pop modifiers, planet modifiers, etc, constantly. Either you ran into a rare vanilla issue that very few are reporting, or, it's a Starnet problem. 1 Update and the new DLC it happens way more often again for me. 2][947b] Desync message: RANDOM_COUNT,NUM_MISSILES Game Version Version: [3. No way around it, 5h down the drain. After the desyncs start on a save that save is just screwed it seems as the Desyncs just become more frequent until that save is basically unplayable. Sometimes every 5 years, sometimes 10, 20 etc. The only way to fix it is for him to leave and rejoin but then later on in the game he'll desync again. But then we got some notification about desync due to "pop world modifier" or something along those lines. Mar 3, 2018 @ 8:46am update didnt fix desync for me unfortunately #3 < > Showing 1-3 of 3 Jun 23, 2022 · This is a bug report of sorts, my friend and I have been playing Stellaris Multiplayer for at least a year now and never once had a desync, even in the couple months where he was using a laptop massively behind mine in performance. sigod. I have the same issue. Load up the attached save file, with host running the Galactic Kaan-Visam Technocracy. Version 2. A group of us regularly try and play a multiplayer game, and honestly we can play for hours, but these Mar 19, 2020 · so yeah, the only thing you can influence is when and how hard you desync. I know this is a common problem with paradox titles but is there anyway to fix/avoid this? Feb 22, 2018 · Yep got to 2320 and then desync occured, cant tell if its because the game is too intense or something else. Mostly playing on 1000 stars with max AI and lowish habitable planet settings. However, about 60 years in we ran into a desync. To me it doesn't sound that hard but I may be delusional and I'm really sorry if that's the case. You don't have to connect them to your capital, but they do have to connect with a starbase that's part of your trade network before you can connect anything else to it. Jul 2, 2022 · The desync specifically occurs right when I delete the last remaining letter (usually the first letter, since I'm backspacing). Sep 25, 2021 · The problem a couple friends and I have been running into is that one particular friend will desync immediately after they join (as soon as the very first day ticks) and nothing seems to fix it. we get a " "player is out of sync!" Desynchronized Entries: PLANET_MODIFIERS right after starting/continuing the match. there are however different reasons R5: Since the game of a friend of me and myself crashed 2 days ago we only get this desync when we try to load old autosaves even from 2 years ago. Whenever we play a multiplayer game we get a desync which starts as early as the midgame to as late as early late game (we are 3 players). Hi, same with my friends, tried all versions form 2. Next taking synth Oct 19, 2021 · Hey guys, I was wondering if any of you have any solutions for the crazy lag/desync that tends to happen late game when pops/jobs around the galaxy have risen? I haven't played in awhile but recently picked it back up with the gf, I had hoped this old issue would have been fixed by now but my girlfriend and I are running a co-op game and are around year 2500 now and every 1st of the month the Jan 13, 2024 · I just save and have every player restart the game when I get a desync, regardless of the specific desync message. Members Online Stellaris on YouTube: 01001111 01110111 01000011 01111001 01011010 00111000 01110010 Jun 28, 2022 · A friend an i are having desync issues as of late, do any of you have any issues aswell? that'll fix it. 0 is very unstable, it will play fine until you get about an hr plus into a match then we'd desync and nothing would fix it, re-host it'd run fine for about 5-10min then desync again, i really hope they fix this issue So every 5-20 years (except the first 20 or so years) my friends and I get a desync. Dec 29, 2018 · Stellaris 52726 Bug Reports 33919 Console edition 1284 Suggestions 20806 Tech Support 3126 Multiplayer 390 User Mods 4757 Stellaris AAR (After Action Reports) RonBurgundy Captain Mar 18, 2023 · Description Multiplayer Immediate Desync (First Contact, PC) Game Version Canis Minor v3. 8. Cant hurt to try though. I attachted dxdiag, succsefully this time. 3 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? Yes Please explain your issue is in as much detail as Heavy and frequent desync could be caused by bad connection between players [like having each person in each continent], having too many empires active with high pop counts and even having at too high a speed. " We verified the integrity of the game files on both our games, then after we got a desync that said "POP_GROWTH. Would Mar 25, 2021 · When we reach late game, one of our party get's the COUNTRY_RESOURCE desync. Run the game for a month or two in Dec 17, 2023 · We in the gaming world call this "Desync" and no, to date there is no known fix for it. Desync in 2317. 2][947b] What version do you use? Steam What expansions do you have installed? All of them Do you have The problem is definitely that the star bases are not connected to the Trade network. Feb 3, 2020 · In desync report, primary differences are around crude-oil resourceAmount and secondary differences are around fluid amounts. this may be whats leading my stuff too not always work. 9. The OOS issue is quite prevalent in multiplayer games, and I've gotten a lot of questions on how to prevent it. Resyncs don't work very well because the game desyncs after every couple month sometimes even every other day! So we dismiss the desync popup and keep playing, and everything is usually fine. It will also desync if I attempt to create another habitat using a constructor. We are having the same issue. Jun 22, 2022 · Steps to reproduce the issue. Jul 1, 2021 · Description Desync on EVERY MP game - always somewhere in years 2300 - 2500 Game Version v3. Here is a quick video on it. This tends to get worse with us when a 3rd friend plays with us. We get desyncs constantly, it can take between 1 day to 3 years, but we'll be getting them and it makes it nigh impossible to play. Even tried ef75 didn't fix it. Lately, we are running into desync problems. Set the game running. I've had a few coop games ruined by a desync storm that we just couldn't get through no matter how much advice from google we followed. 1 and 2. Does anyone know why the desync happens? We just played a game yesterday for 5 hours with out any desync issues but it started happening again today. I haven't had this specific desync issue in my multiplayer games, but a desync issue nonetheless. It doesnt work. i'm not able too find a solution for it. And one of my mates is always on a 3day desync with us. So me and my friend started playing stellaris, but constant desync in MP is ruining our game. Reply reply So me and two friends have been playing a lot of Stellaris over the last year - multiple campaigns, never had any issues. I'm curious if Paradox will fix this issue in the upcoming DLC release. We tried deleting the savegame folders and redownloading the save from the host, but it doesn't help. Mar 3, 2018 · Stellaris > General Discussions > Topic Details. e. it shows only the economy one not the random_count #4 Oct 27, 2019 · Apparently there's an issue with save files become 'corrupt' for multiplayer matches, in which the new saves will carry on the desync bugs of the previous file (for the same match) Best way to fix this is to go into Documents\Paradox Interactive\Stellaris\oos and delete all the save files in there, so you can grab the non-desync files from the host Jun 7, 2020 · Greetings probably related too a previous post of mine. 1 where they apparently fixed the multiplayer desync. Since some time a third friend has joined our games as well. This morning it happened 3 times already after 30 minutes each time. Version: [3. As with the last few, we plan on putting it on the stellaris_test branch on Tuesday, for release later on in the week. So we stopped playing and waited for the quick patch, then the next one. 6. Not sure if it will fully fix a 10 human player game. It gets quite slow in the late game and you just need to live with it. 03. We started a multiplayer game and the moment the game starts, desync happens. 0 version we could play way longer without desync. We are have all DLC (same in two game copyes). May 19, 2023 · So, me and my friend were trying out a new coop mode and having a blast then suddenly desyncs rolled in. I've tried looking it up with no luck, what the heck is random_count that it causes a desync? Sep 21, 2021 · Confirmed Stellaris - [3. Please fix it as soon as possible because it is like not having a multiplayer game this is the WORST expirience I had so far with multiplayer. RANDOM_COUNT started desync like crazy, we tried to rehost like 10 times before giving up and deciding to start a new game in smaller galaxy and less AI in hope that it would break the deal. Is this going to be fixed soon or what? May 16, 2023 · Description Desync multiplayer coop session. But even if the host rehosts and the other player loads the host's save again, it DOES NOT fix the problem. 2 [d465] - Desynchronized Entries: POP_GROWTH - Resync Required Every Month We will desync every month requiring a Edit: here's the desync error: Desynchronized Entries: COUNTRY_MODIFIERS, POP_MODIFIERS, PLANET_MODIFIERS, FLEET_MODIFIERS, SHIP_MODIFIERS, STARBASE_MODIFIERS We've tried loading previous game saves we were able to get through easily, I think something must have changed in the game. Get Discord notifications No matter what, when we load a save game in multiplayer, we get a Random_Count desync. 18 votes, 15 comments. Oct 14, 2023 · Description Consistant desync in modded multiplayer Game Version 3. The crash report doesn't even pop-up. Sep 27, 2024 · from my experience, it's pretty random, there are game when we had no issues, and there are ones when desync happended every few days, making it absolutely unplayable. It's a bug currently.