Valve index dropped frames. GeForce experience installed.
Valve index dropped frames If I go to 120hz, the line drops to 118% (2188 x 2432). I moved some The Valve Index is the best headset of 2019 and still a good headset today. For Trying to use an RX6800 to run a Valve Index, and it's completely unstable, barely sustains fps of 80, drops down to 40FPS regularly, 1,000s of dropped frames, and GPU maxed at 99% won't even play the home screens or basic training games, tons of glitches and reprojections. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The screen turns off, not just goes black. ) Take my award, and thank you. Not sure what changed, but this fix worked immediately (and without reboot). Im using a Valve Index, and my rig is Intel Core I912900k, RTX 3070, with 64 gbs of ram. would honestly say I don't think the new 3080 could get the job done to run SS have high graphics and hold a locked 90 fps with 20 AI in most of the sim titles. 11 release and the still open ticket: *********** [Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running I just got the valve index and absolutely love it, though, I'm experiencing lots of unexplainable frame drops. 48, problems with the frametimes have occurred in Steam VR with the Valve Index. Members Online • path-of-besson . i set me refresh rate to 144, i get 72 frames. SteamVRTest tells me everything is great for VR. Using fps VR to identify measurements. I’ve stripped everything off. In the Steam VR graph it shows a purple line. I turned off the stream and put the graphical settings Your headset has a given screen resolution. 4 months have passed since Windows 11 was released, SteamVR still does not work properly with this operating system. The issue has Recently I've been getting a lot of stuttering from frame dropping on all VR titles. Members Online Steam Hardware Survey October 2023: Index reaches a new max with 21. 25. And that's not for the whole CPU, This is how you fix You Valve Index dropping frames/Stuttring If you have any more questions dm me on discord at @DayTrip #7397more. So my question is whats the problem and how to fix it? Thank you This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Valve Index For discussion of the Valve Index. 3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR" 0 Kudos Valve has no reason to drop the price because it doesn't have any product to replace it nor considered many others competing with it. Application frames dropped and compositor frames dropped in ODT both do NOT increment when it stutters. This extra wiggle room comes from what we call 'running start'; it provides a 3ms buffer before the frame starts (i. For discussion of the Valve Index. The load of the GPU or CPU doesn't matter. If you run 120hz and your PC is struggling, and dips to say 115 fps, then it will plummet to 60 fps instead for reprojection. I have tried killing malware bytes, win defender, win indexing, and everything else that I don't need. It's not so much that pixel density rapidly drops off but rather the lenses just blur things. This is very random, It could happened like 3 times in the span of 10 second, once every min or once every 3 min. I9-13900K and 4090 with 32gb ddr5. I've been playing HL-Alyx for the last week on a new Index and new PC where i've been encountering dropped frames (the view freezes for half a second then continues), low Any 4090 owners in here experiencing frequent frame drops at 144hz? I recently upgraded from my old pc with a 3080 to the 4090 and 13700k. Does the valve index break easily? Archived post. 2 970 EVO samsung plus MOBO: Z370 A Pro Here are all the different types of stutters I get, I get smooth and low Went from 3090 to 4090 and the 144hz mode on valve index feel very weird and make me sick. vsync), for the application to begin feeding the gpu render commands for that frame. description : 'Join the GeForce community. I'm at 90hz with reprojection at stations/rez, but 1. There's a free handy tool called "fpsvr" on steam to monitor performance. Second, check your IPD (Inner Pupil Distance). I'm aware of the current controversy with the Nvidia driver 457. Try using 90Hz, not 144Hz. Just a tough, as your specs should not have that bad dropped frame situation tbh My 6800xt runs the G2 with 100% steam vr SS really well. Sorry for resurrecting an old post, but this info is absolutely fantastic for anyone trying to tune VR performance, particularly in Elite. Does Valve have any plans to support this operating system? Issue: continous frame drops with Windows 11. Running an 8700k and 2080ti with 16gb of RAM. Shut down SteamVR. I7 5960X, 4. Have now uninstalled it. if your GPU is not fast enough to keep up, it will drop frames (reduces frame rate). If you have a good amount of space the valve index in For discussion of the Valve Index. Project Cars 2 can be basically unplayable when the track has rain effects. I miss frames at any frame rate at any resolution equally often. Valve Index Virtual Reality headset Virtual reality Gaming I've had my index for a couple of months now, and have had zero issues with it up until a few days ago when I had a new room setup. Set it until comfortable. The screen kept lagging behind, so it looked really jittery. 5%, and Quest 3 enters at a very low 0. except on top of that purple line I get 60,000 frame drops in Blade and sorcery in 10-15 min of play. r/BaldursGate3. The recommended resolution from Valve is 1. I’ve been using eye tracking in my daily HMDs since 2022 and refuse to buy any PCVR HMD without its support. I also got some grip extenders for the controllers, and the sticks are still in good working order. I originally noticed this with the most recent update when I had some mods installed. However, in VR the two big ones are resolution and frame rate. Theres definitely some big underlining issues with this game. Business, Economics, and Finance. Just tested it for about 10 minutes. they all work fantastically! SteamVR has a built-in performance graph that can be shown on the desktop or in-headset. I know performance isn’t the issue because it ran perfectly before. These cause a lot of dropped frames. I'm wondering if I'm going to need to RMA or if there's 'Late Start' is a special case where the application has exceeded its cpu budget for the frame, but has not yet dropped a frame due to this. Crypto 89K subscribers in the ValveIndex community. Index can run at 80,90,120, and 144. 4x the display resolution of the screens. The thing that intrigues me about it is that despite me being in exactly the same position (I play seated in the same spot) for the entire play 10 votes, 13 comments. The take up nearly all of the fov aside from 20 degrees or so on the edges. I noticed it appears in the frame data For discussion of the Valve Index. When it says "90 fps" what is actually happening is some frames render in 1/120, and some render in 1/60, and it averages out to 1/90. BG3 is the third main game in the Baldur idk im pretty sure it drops a couple frames im not sure how to describe it its like when ever i move my head the colors of objects get dragged into others and the goes back immediately after A single frame drop can activate reprojection/motion smoothing. This means For discussion of the Valve Index. For me it was not a problem with mirrors or cameras! The problem was that, for some reason, the usb slots on my PC did not work correctly with the index (even Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. Doesn’t matter what game I’m in, I can be just in the steam VR lobby and it will drop frames. 8ghz RAM:32GB 3600MHZ SSD: M. My gaming performance too has gotten quite bad, with multiple stutters and dropped frames and generally poor performance. Any ideas for what i Valve has added a new feature to the beta build of SteamVR. Hi everyone. Symptom: I can see the screen judder and fpsVR also shows the dropped frame as a pink line in the frame timings. I first I though it was just a funny coincidence, but then I tried something light as the empty arena of boneworks, where My frame rate was smooth, but I spent almost a month playing blurry games until today. Basically it's a more aggressive version of motion smoothing. I had experience with an Oculus DK2, CV1, and the original Vive before I bought my Index and I was confused when I wasn't getting the "crystal clear For discussion of the Valve Index. i set it to 120, i get 60. is there some weird double frame rendering thing that im missing? if you have certain apps installed that stay memory resident win 11 can switch priority to those apps, when that happens framerates drop to 5-10 frames a second. Restart your computer I've been trying for a good month or so to fix this, to no avail. you also might need to If you wonder why your system drops frames (pink lines in SteamVR graph) or the VR experience is not smooth, the root cause is Nvidia driver 451. 120 fps can't actually dial down to 90 fps, because the screen isn't displaying new frames at 1/90 second intervals. Seems to have started after changing mobo, CPU, and switching to Windows 11 from 10. 5ghz) Radeon 5700xt 16gb ram Windows 10 Since about 2 weeks I am seeing dropped frames in Hi There, With regard to ongoing issues with SteamVR, Valve Index, Nvidia 3000 series cards, and frame drop/stuttering. If however you set your headset to 90hz, then when your PC would hit 115 fps at 120hz, you'll instead still be locked in at 90hz no problems. hm, that looks like a bug. 48, Video” Hey yall I just got my Valve Index, and this is my first ever VR experience. So I have a fairly decent machine but am finding even in beat saber I am dropping frames. 200% SS doesn’t do a lot for me either - it certainly helps resolution a little bit, but not enough to warrant the drop in frames, even on a 2080ti. Running Windows11, all drivers updated, using USB3 port for the HMD. Or check it out in the app stores Home; Popular Even just in SteamVR home my frames are crap and I'm constantly getting dropped frames. You'll get a big argument about which headset is best doay. I'm almost certain my valve index isn't the problem and I'm pretty sure my pc in fine, my guess is its something with steam VR. I've tried updating and reinstalling graphics drivers, restarting pc, uninstalling and reinstalling SteamVR, opting in and out of SteamVR beta, and I can't think of anything else to do. I have a problem which I'm running out of ideas on. The GPU is NOT dropping frames though. Valve index dropped frames . Browse categories, post your questions, or just chat with other members. And this could be. Thousands upon thousands of dropped frames. 48 and above. I install SteamVR, plug in the base stations, charge the controllers and connect the headset to the appropriate Hey yall I just got my Valve Index, and this is my first ever VR experience. 9ms to render a frame before you reproject but 11ms at 90hz. It may be the games fault, or even my computer that's too slow, but I find using FPS VR that I have almost always either my refres hrate as FPS, or just half. But when it comes to other games, including half life, boneworks etc. There is no need to drop to 80Hz unless you're trying to push the Index with a weak card. Is there a driver problem? On a vive pro 2 On steam frame times does the spikes comes all the way from the cpu frame times or are only in GPU. Once I turned the Dashboard of it immediately worked again. In the Steam Home, when we turned our head, sometime it will 'stutter' and fps VR will show it as a "dropped" frame. I just recently got in my Valve Index my completed the entire setup process including updating all the hardware (Base stations, headset, controllers) after loading into SteamVR Home everything was running great, about 5 min. I just recieved my Valve Index and im experiencing alot of stuttering when i move my head, this is in every application and even in SteamVR home. before I go No, because he was asking for other people’s opinions on his broken valve index controllers that he bought for £259 for Havent had any frame drops really though. The dropped frames counter in Link Details does correspond to the visible stutter, along with the momentary drop in frame rate shown in the video. Just received my Index a couple days ago and have been loving it so far! However, when using FPSVR during HL: Alyx (90hz & high settings) The Valve Index needs little introduction as Steam’s second-generation flagship VR headset. Hello. They are nearly imperceptible in bright areas and very noticeable in dark ones. Have a RTX 2070 and Ryzen 7 3700x. I slapped these bad boys on my lenses after cutting them What's causing this? It was worse before a recent Nvidia driver update but it's still present, just diminished. My valve index is dropping frames. It depends on the GPU and games but performance gains can be minimal to nearly double FPS. Reset your SteamVR USB devices from Menu (3 lines) > Developer > Developer Settings > In the 'Reset' subsection, click 'Remove all SteamVR USB Devices'. Valve Index Valve has added a new feature to the beta build of SteamVR. I tried to do the remove all vr usb devices and replug the headset after restart. Covering all reflective surfaces in the area (TVs, counters, windows, picture frames, any items with metallic/glossy surfaces, whiteboards, etc. 5x HMD quality and only an occasional dropped frame on Odyssey. Every half a second when using steam vr with my vive, the image freezes extremely briefly but noticeably. As the title would suggest, I am loosing a major amount of frames, from the normal 120 or so to about 10 fps. I'm getting seemingly random dropped frames with my Index + Vega 64 setup, which I swear I didn't used to have. You can run your index at 144hz, but with less than 72 frames (24-72), so the rest are just interpolated. And the session ended with a little over 8 thousand dropped frames. Direct display is the only fix I’ve found too . 71 but already since the NVIDIA driver version 451. Crypto When playing in VR on my Valve index I am getting pretty crappy frame rates, often not even getting 90fps in games like Saints and Sinners. I'm running a 9900K with 2080ti 32GB DDR4-3200 with a Valve Index and 2 base stations. Reply reply error-mdl • • Sometimes the fps drop would only dip from 144 to 141, but more often it would drop from 144 to 89! Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. 14 things seemed vastly improved. Replaced my 3090 strix with a 4090 strix, and when starting SteamVR with my Vive Pro 2 I am getting constant framedrops (even in Home), and 70% reprojection. Is it a problem with the headset? Or maybe my Graphics Card? I have an Nvidia GeForce GTX 1650. I'm not running out of headroom either. I'm seriously considering putting my 1080ti back in since I used to be able to run 250% SS at 144hz with 0 frame drops in the main game I play (HyperDash - low demand FPS). Games I have tested are A Township Tale, Raw What I've tried so far to solve the problem: Various resolutions and refresh rates tested for the Valve Index. It can also adjust the supersampling value, but you can do that in the SteamVR settings in-headset just as well these days . I posted this in Nvidia forums just now to @Manuel in response to the 466. Changing the in game settings didn't help at all initially. If you can keep stable 25 fps, motion smoothing makes 90 fps in the headset for you. Open menu Open navigation Go to Reddit Home. The Valve Index Hold up two fingers to make the peace sign, or drop objects by just opening your hand - just like in real life. Conditions: Seemingly happens anytime VR is open. I don't understand exactly; is the software trying to say my eyes won't see any improvement over 100%? As for In-game, first insure your not getting too many dropped frames or dropped tracking as that can cause disorientation. FPS issues - Just started happening about 3 days ago. Every game I run (iRacing, Assetto Corsa) gives 40-60 fps no matter what settings I use. No issue with 4090 in "normal 2d" gaming, so the card seems fine. r/ValveIndex A chip A close button. 80, 90, 120hz are fine. Almost instantly as soon as I loaded into one, the frames dropped by a lot, I don't know by how much, but it really hurt my eyes. I also hear they patch some stuff in revive after asgards launch Valve Index running fine for almost 2 years, and then one day had sparkles over whole screen. Still getting consistent frame drops with Index + 3090 @ 120hz or 144hz Question/Support My specs: i9-10900k @4. g. The day they put out the nvidia driver I downloaded it and updated windows 10 until there were no more updates. Hello, Most of the merely intensive game I tried seem to suffer from serious perf issue. The line in the middle is the Business, Economics, and Finance. I turned it on today and noticed that there are some sort of shadowy squares that appear to overlay the display. After taking a break and re-launching the game I thought I would stream the game to a friend but suddenly the frames went crazy bad. Like a 2070 or less. I tried lowering the SS Posted by u/drhamdo - 10 votes and 8 comments Hi folks, just went to Index from Quest 2. The shimmering to combat it is with AA,but also making sure you don't drop frames into re projection. For me its probably the missing frame. The official subreddit for the Real Solar System, Realism Overhaul and RP-0 mods for Kerbal Space Program. The audio doesn't drop out during this, and I know the controllers are still tracking because I can get haptic feedback from games based on where they are in those few seconds that the screen is off. If a game can't deliver the frames you selected steam automatically cuts you frame rate in half and reprojects the rest. r/diyelectronics. If you buy it, you'll get good costumer service (you may or may not need it, I did), a headset meant to be the top of consumer headsets when it released and good game compatibility (usually) with PCVR titles. Put it in direct display and do the exact same thing, boom 0 frame drops Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. description ? Framework. Reply reply dicarlo11 • Yeah, I disabled motion Initially I thought perhaps my (mild) GPU overclock was causing issues, so I turned that off - no dice. So just lowering the frame rate is a simple way to avoid reprojection So I got a valve index today set it up and ran some games. Specs: 3080Ti Ryzen 7 5900x 64GB of ram Valve Index Rendering at 150% Problem: Like the title says my issue is that my frames are capped at half my refresh rate. ) not sure if valve index has the same thing. These are important and can save you time when getting a question answered. OpenVR-AdvancedSettings is free and will show you the amount of dropped and reprojected frames in the dashboard. Fpsvr show no frame rate drop, it's locked at 144hz but something is weird. Dropping Frames on an RTX 2080 and I7 4770K Question / Support Long story short, I have problems with my PC. Now my problem is that in some games i get between 70-80 fps and most of the time steam forces me to use 40fps + reprojection which feels terrible. You can run your index at 144hz, but with less than 72 (24-72), so the rest are just interpolated. Single digit dropped frames on 1 laps of nords (3-6 usually, which i see maybe 2, rest are unnoticeable) Also, dont use any of the reflection settings ingame gfx options. FPS is extremely low (~45), I tried all possible refresh rates (80/90/120/144), it doesn't help. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Also upgrade all drivers. Members Online • Oninaig . My SteamVR settings are on 90hz and the white line is on 150% (2468 x 2740). Get app Get the Reddit app Log In Log in to Reddit. So here's what I did to my Odyssey+ and my Valve Index: KlearKare Invisible Screen Shield Protector for Generic Watch 49mm Face Bezel | Military Grade Scratch Protection. FWIW I can only do 120Hz with Alex on my RTX 3090 and still maintain 150% Render resolution. Feb 29, 2020 · I picked my valve index back up and jumped in to what I’ve known and read to be one of the best games in VR (AMS2) to be plagued by micro stutters and dropped frames. FPS is pretty stable and about 45. Stuttering, very low fps, weird graphical glitches, and running on a good, up to date, pc. For unrelated reasons I lowered the frame rate to 90 hz, and unexpectedly; WOW the image became so clear. The Advanced Settings tool is showing dropped frames, reprojection (if enabled) and high frame This is how you fix You Valve Index dropping frames/StuttringIf you have any more questions dm me on discord at @DayTrip#7397 But, I can get 0% frame drops and 0% synthetic frames in every single game at 90Hz and probably 95% of games at 120Hz. 0 SS it never dropped a frame in any game. All at 150% SS minimum. Look into the options for CPU speed throttle in windows and on I have noticed stutters occasionally that are not dropped frames in Project cars and bear saber (left and right extremes of VR I figure). r/smashbros. I can't even get to the main menu without stuttering and lag that makes it useless at this point. i can confirm this doesn’t happen in AC, ACC, RF2 or R3E. With this update, with the valve index (not tested yet with the OG HTC VIVE) after around 2 hours of game play my frame-rate noticeably drops, I mean after 3 hours its literally 1 frame ever 3 seconds and my GPU is at 100% utilisation, even if it is not running a game, and all 3rd party programs disabled, vanilla SteamVR this issue still occurs Occasional massive drop of frames upon leaving the system menu Question/Support As the title says, every now and then when I open the system menu or whatever it's called in game (where you can swap back to hope, close out of VR entirely, access your desktop, etc), it'll cause a massive drop in frame rate upon returning to the game. 15% Got my new Index yesterday and I'm new to VR. 9GHz 3090 FTW3 Ultra Hybrid 64GB DDR4 Ram All games on nvme. Only after like 500 hours or less, which Is barely anything. I found semi solution for this but it depends on the hardware you got (paste from my topic nvidia forum): PNG, GIF, JPG, or BMP. PNG, GIF, JPG, or BMP. the Reverb G2, the clarity in the center of the display is unmatched but the drop off in clarity as one moves their eyes to the edge--while much better than the G1--is still poor vs Index. Side note a counterweight on my Index and an additional head strap has relieved a lot of pressure off my face from my headset. Scan this QR code to download the app now. 48 or newer As for being fragile I don't think so. Hi There, With regard to ongoing issues with SteamVR, Valve Index, Nvidia 3000 series cards, and frame drop/stuttering. Purple could mean anything from my further research. Also I have it on an SSD with other games that aren't having an Valve Index 5900x 3080 32GB 3600mhz Latest Win10 update, latest gpu drivers For the past 6+ months (even before I updated my CPU from a 8700k) opening the SteamVR overlay when a game is open completely fucks the fps of the game I'm playing, causing me to either restart the game, or sometimes even restarting SteamVR itself. '}} In e. The problem occurs in all games as well as in SteamVR Home. But after not using the Vive for around two months, I picked it up again: dropped frames all over! In SteamVR Home (Beta), in Hot Dogs, Horseshoes, in the Lab, everywhere. My old 3090 ran this with no problem. Headsets tested: Vive, Vive Pro 2, Index and Quest 2. But your brain tends to focus on the worst case frames, so it doesn't feel as good as 1/90. Same problem here. The very first try was miserable. CPU usage is about 5-10%. I've tried every fix in this list, as well as a few of my own (swapping my two graphics cards in their positions, etc. Crypto Hey guys. They can happen even in the Steam loading screen, with nothing happening (standing there, not loading a game, just moving my head around). 09 causing frame drop issues for lots of Index users with 2000 series cards so I have rolled back to a few different older drivers to test. Posted by u/Quantum_boys - 4 votes and 4 comments This looks exactly like the issue I experienced when I first got my index. File must be at least 160x160px and less than 600x600px. Running AMD3700x and 2060 Super card. This could be due to a frame time spike, a missing frame or whatever. The rendered resolution should double or triple if you drop from 144 to 90. Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. All services and removed all applications not needed. Switching off all hardware monitoring tools, such as fan control or overclocking I recently got a evga 3080 and wanted to check my frames at 120 with fpsvr. I only have steps for Nvidia cards, not sure Symptom DetailsIssue: Approximately every 30-40 seconds I'm dropping a frame. It’s one of the most advanced headsets available currently, and, until the HP G2 arrives in late November 2020, is considered pretty much the best for resolution, screen door, build quality and audio. I have not heard of a magic fix for the Index. My CPU utilization was at about 30-40% utilization and a peak temp of 68 degrees for a second then back down to about 60. I have checked to ensure that all my drivers for my hardware is up to date along with graphics drivers etc. r/virtualreality. The only thing I can think of is that both of your lenses are cut poorly, but the only way to check that would be to try someone else’s index NVIDIA provided comment on its progress resolving an issue that sees RTX cards drop frames in VR when using recent versions of its graphics card drivers. In short, you must render a picture larger than the physical size of the screens to counter these affects. Using driver 446. It can be adjusted with the small knob located below the visor. The fps always gets halved, so 90hz = 45 fps if you drop frames. It even happens in the Steam VR home space. My sons get nearly the same with their Indexes and 2080 Ti's. Once I opened the SteamVR dashboard though I noticed massive lag/frames dropped/motion smoothing. Dropped frames where there were none before? Question/Support So I have been playing Vr games for a few years at this point, then all of a sudden, last night. r/ValveIndex. Restart your computer and plug your Index into a USB 2. Fresh install of windows 10, and I'm you probably have the drivers lingering for some odd reason, go into control panel, device manager, display adapters, disable all in there minus nvidia. One frame is dropped at irregular time intervals. im on the newest beta version (u8. I read especially often that NVIDIAs drivers are just bad. later frames dropped heavily (down to 4-5) I closed SteamVR and tried VRChat, same thing happened again. Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5. 11 release and the still open ticket: *********** [Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running If you have a hard drive that is making a weird noise or is failing, please include the Model Number, when you started using it and any other details such as "I dropped it" or "It is brand new". When I use my Valve Index, I'm getting severe stuttering whenever I move my head. Of course the 1080ti can't keep up in the other VR things so this really sucks. If you'd rather suffer the occasional frame drop, and keep quality constant, you can disable the adaptive quality using a command line option with HL Alyx: -console -vconsole +vr_fidelity_level_auto 0 For a while now, I've had my right index controller randomly start jerking around in VR or even completely lose tracking and fly away into the distance for a bit, sometimes even multiple seconds. I've updated drivers, tried unplugging everything except a keyboard monitor and the index, than switching which usb the Index is plugged into, all have the same problem. I would treat that as the driver issue u/LJBrooker described until proven otherwise. Thanks for suggestions everyone. New comments cannot be posted and votes cannot be cast. What is mean is "displaying error". 0 port. e. With the 3090 after playing around an hour I can check and see I have over 2500 dropped frames. GeForce experience installed. LHR-12345678 H: Resetting tracking: no optical samples for 2039ms lighthouse: LHR-12345678 H: Dropped 74 back-facing hits during the previous For discussion of the Valve Index. I launched Fruit Ninja and had no issues and the FPS to the headset were at 90FPS (90hz refresh). Hey System: 4570k (Overclock to 4. . That being said, i kept windows 11, I reboot the PC before playing with the Index, i never play for more then a few hours, when it starts to studder i reboot again or just turn it off. Try this: open MSI Afterburner and have it monitoring various hardware statistics, open up Task Manager and go to the Performance tab and monitor Hello all. I drop frames in some games on my RTX 2080 Hi Everyone, just in case you haven't already knew these tweaks, I wanted to gather all the steps I did to make the game run smoothly. I noticed that it was mostly green but everyone say 1/2 sec or so id get a dropped frame and my fps would drop for My specs: GPU: GTX 3080 FTW 3 (no overclocking) CPU: i7 8700k @ 4. I have 3 base stations which work fine. But i was still getting those freeze up crashes. Performance issues (Dropped frames) on fresh install w/ Radeon 6900XT, Ryzen 9 5950x, Valve Index I'm at a loss for why I am seeing dropped frames on my setup at the moment. Lowest possible SS. 5Ghz oclock, 32Gb DDR4 3200, RTX2070Super and This feature is basically inserting interpolated frames between real frames. I have XTU monitoring and no throttling is happening. r/RealSolarSystem. Crypto Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. Expand user menu I only know of a bad Windows 11 update that was pushed out recently and it caused bad frame drops in select games if you have an mvidia Posted by u/david-braintree - No votes and 16 comments PNG, GIF, JPG, or BMP. Sensor fusion. Anything else using SteamVR both feeds into their eco-system and costs more than the Index Kit Unfortunately the Index seems to be less comfortable for glasses than the Quest (comes with glasses spacers) and HTC Vive. I thought to test the game and supersampled it at 120%. Increasing the application resolution can increase the smoothness of the graphics and allow your computer to take full advantage of your headset's resolution, at the expense of additional workload on the GPU, i. I only see purple lines and thats it. Welcome to Reddit's Smash Bros. {{Framework. (5900x, 32GB CL18 4000mhz, 6900XT, Valve Index. Snapback has been a problem for me since brawl, and now Valve Index dropped / missing Frames with NVIDIA Driver 451. Trying to use an RX6800 to run a Valve Index, and it's completely unstable, barely sustains fps of 80, drops down to 40FPS regularly, 1,000s of dropped frames, and GPU maxed at 99% won't even play the home screens or basic training games, tons of glitches and reprojections. 4beta9) and I have a 3070 with i7 10700k (not as good as your 3080 but still very good) and my game keeps dropping in frames on my valve index too. But 144hz brings them out much more apparently. According to reports from users across the Posted by FUNtasticOne: “Valve Index missing / dropped Frames since NVIDIA Driver 451. I'm getting stuttering and frame drops no matter what I play, even steam VR home. Also, noticed that SteamVR defaulted to a MASSIVE 6800x6800 per eye, so had to reduce the So I’ve had my index for a few months now and things have been fine but recently my headset is now dropping frames everywhere. Posted by Sensationalist: “Valve Index low FPS / dropped frames with extremely low CPU and GPU usage in only some of the games” This topic [about] dropped frames (purple lag spikes) in VR is huge problem right now for all users using VR. The trick is here to set it to fixed fps (in example 25 fps) and make sure that with your settings you aint dropping below 25 in any situation and any place in the world. Members Online • dicarlo11 First thing to do is diable motion smoothing in steamvr preferences, because that will half your fps when you drop below 120. Generally - green lines mean frames that are 'in time', yellow means sligthly slower, red means that you can't keep up, and magenta is dropped or reprojected frames - not entirely sure. It’s glorious. CPU and GPU are maxing out their clock speeds but temps are staying in the 60C range, with the CPU sometimes peaking around 75C Business, Economics, and Finance. . x beta. I've had my Valve Index sitting on my desk for about 2 or 3 months. My headset fell a few times off my wall mount and I dropped my controllers many times lol and everything still works fine. This is why even though the Valve Index has 1440 x 1600 resolution screens, 100% render resolution in SteamVR is 2016 x 2240 per eye. Never had this problem with my CV1 So I have been playing quite a bit of blade and sorcery today and at first it was fine, no problem. Frames smoothed out soon as I ended it in Task Manager. Again it was fine. If I set my refresh rate on the Index to 120hz or 144hz, I cannot seem to get rid of the consistent frame The number of dropped frames shown when idle is 0. At 144hz you have 6. Power cycle your Index; Remove the AC connection for 30 seconds. I've used the frame timing monitor last year to confirm when I set things up, the bar was smooth and with 2. They don't consider anything from Meta to be in competition since they are going for the stand-alone and AR market. community! Members Online. This happens to me when ever I tab out (pressing the dashboard button and check a screen) for like checking discord messages or what ever, and I I find that if I set my Index to 80hz the pink lines get massively reduced when known issue-causing apps and settings are on like HAGS and 1. Each controller uses 87 sensors to track hand position, finger position, Just got my fresh valve index this morning and thought this would be a fairly easy setup, but boy was I wrong. I haven't dropped it or mistreated it, and kept it clean and secure when I'm really hoping i don't have to send the headset back into valve because it seems fine. Skip to main content. I started to lag, severely in vr chat. Replaced the HTC Vive with the Valve Index and I can no longer play Beat Saber due to fps drops, excessive lag at times, and the game not registering the cuts. ) and nothing has changed the issue whatsoever. Issue with newest driver 456. A+ fix for my system i7-9700, Nvidia RTX 2080 Super. I tried changing frame rate from 120 to 90, even though my usage is not even close to maxing out - still got these weird drops. Higher frame rates. Happen regardless of 90, 120 or 144 Hz and each time fpsVR shows it isn't a dropped frame. Alternatively you can install OpenVR advanced settings, and on the "statistics" page it'll show you how many frames you've dropped in your current play session; You'll always have a few dropped frames (from loading and stuff) but if it's in the hundreds or thousands, you're running at less FPS than your current Hz setting. Then I read that nVidia's instant replay function might cause freezes, so I turned that off - no good. When I switch over to 144hz the lagging becomes more smoothly and leas jarring. Down FPSVR and watch for dropped frames, you want it less than 2% Hi. (I’ve owned an Index since April 2020 and, while a little late to the game, I In Steam VR you can select the frame rate you want to use (80, 90, 120, 144hz). 90 to 45, and 60 to 30. heff wloye qzul hmokai znja stflbk rrh emobv kmplb oeat