Ray tracing 2020 reddit. Build forts, co-op, kill monsters, save the day, bacon.
Ray tracing 2020 reddit A subreddit dedicated to the Gran Turismo series. But with Ray Reconstruction enabled that leapt up to 103 fps simply from ditching that denoising step. Then you got Cyberpunk. Unfortunately this means that ray tracing is not as good compared to games that received better versions (Cyberpunk 2077, DOOM Eternal and Modern Warfare 2019 for example). Ironic even for them since a LARGE majority of them own a GPU far too slow or far too old to enable RT in games. It's only possible to get that 4K 60fps with ray tracing OFF, DLSS ON, and High settings for example. This has been used for years, and have existed in games before the implementation of ray tracing. Alien: Isolation is a survival horror game set in the universe of the 1979 movie Alien. Maybe I explained myself wrongly. In the options menu Raytracing medium is the lowest I can go. The Reddit home for PlayStation 5 - your hub PS5 news and discussion. ) Things like ray tracing can be considered after if your budget allows it. Are you willing to take 40-60 FPS in order to have ray tracing, or did you just turn off raytracing and go with 75-90 FPS on good settings. Feb 15, 2025 · Either settings that directly affect the ray tracing or settings that indirectly do it by reducing the amount of upscaling needed. Clouds in MSFS 2020 seems so unnatural and cartoon compare to mentioned above Metro Exodus: Enhanced Edition is fully ray traced. I've got a semi reasonable rig with a 3080 and 3950XT and the difference with putting Ray Tracing on reminds me of doing the same with Cyberpunk and getting around 2 FPS. Graphics technique where the rays from the light source(es) are physically traced and bounced off the materials in the game. In all directions. . Ray Tracing oddly enough has been causing me issues, especially in Dogtown. 1 HDMI it's just another side of the coin on being a waste. Ray tracing is a great effect, but in most games it is just an effect and incredibly performance demanding. I will change it now. It's why I have zero interest in all RTX settings, both ray tracing and DLSS require TAA. For the big airliners flying at 30k it wouldn't make a lot of difference, but most of the planes in the game are unpressurised piston GA types that fly in the weather. Available now on PC/MacOS/Linux, PlayStation 3/4/5, Xbox 360/One/X, Nintendo Switch, and iOS/Android. A place for everything NVIDIA, come talk about news, drivers, rumors, GPUs, the industry, show-off your build and more. -MW 2019 -BO cold war -BF5 -Metro Exodus TCL Series 6 for example, would be a solid cheap TV (like $650 for 55 inch) back in 2020 but it didn't have 2. 1 HDMI so it would of been pointless. Currently already have. Beyond cockpit lighting the obvious beneficiary would be cloud lighting and shadows. We share and discuss topics regarding the world's leading 3D-modeling software. AMD is aware of the demands for these, and hardware support for ray tracing is in their roadmap for RDNA 2 (the architecture formally known as “Next Gen”). It came out before rtx was even announced but guess what, it has more reflections, more lighting effects that ive seen most games in 2020 come out with. View community ranking In the Top 1% of largest communities on Reddit. Even adding a few simple reshade shaders, such as a sharp shader, colour changes, tone mapping, etc. I believe this change will most likely be gradual over 5 or so years as companies adopt the tech. It is fair to say ray tracing and hardware is not quite advanced to the point where we can efficiently trace the path of photons across 600km distances in real time. Get app Get the Reddit Here is the official page where it clearly says " Hardware accelerated Ray Tracing "Measured by AMD engineering labs 8/17/2020 on They clamor about graphics settings yet use the vaseline filter on every game without fail. The developer supported, community run subreddit dedicated to Fortnite: Save the World from Epic Games. Even if Ray Tracing becomes not a performance hit, a majority of player will still turn it off for the frames. High end PC's are already being maxxed out by RPCS3, adding another layer of CPU intensive work and most users are not gong to get playable games. Members Online But the shiny parts of the floor, are all super reflective like this. 3080 is much faster than 2080ti. Navi does not include any hardware ray tracing support, nor does it support variable rate pixel shading. I am looking for some new game to test the power of my new GPU. Yes. The ray tracing in this game is even less noticeable, and if you’re playing the game @ 4K ultra, no bs, the game almost likes it has it on. It's not really playable at all for me with RT but if it at least had DLSS implementation that would make a massive difference since Cyberpunk went from 2 fps with no RT to But I’d rather just leave ray tracing off with DLSS on and get the full refresh rate of my monitor. Welcome to the Autodesk Maya Subreddit. For metals to work properly in SEUS PTGI, it seems you need to turn "Full Raytraced Reflections" on, else it just won't treat them as metals. Come here for news, discussion, speculation, and help. Yeah right! Well, apparently, 1080p is not as good as 1440p in terms of ray tracing. Credit to John Balzan of the Australian FS2020 Facebook group for discovering this. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Cooler, quieter and more power efficient doesn't matter for most people but sure its advantage nonetheless. I felt the same way about Cyberpunk exploring Night City at 60FPS was better than having ray tracing on. There are huge difference between fog with and without ray tracing. To answer your question, though, there's currently three "gameplay friendly" raytracing shaders for Java: SEUS PTGI, Continuum RT, Molly VX. it happened with over-tesselation abuse, it happened with draw call limit abuse in DX11 (it got so bad AMD came up with their own API, forcing MS to expand draw calls and release DX12), it happened with "ray tracing", it will happen again. Cyberpunk 2077 has a lot that is ray traced, including ambient occlusion, global illumination, surface scattering, shadows, reflections. It's still a hybrid of rasterization + ray traci Oh that makes more sense. What games do is run only some effects with ray tracing, and furthermore use a subset of the required rays, and interpolate the results to get something that looks good. It should be which monitor is better WHILE running a game with ray tracing. I'm on a 4080, and I found that I couldn't turn on both Ray Tracing, Ray Traced Reflections, Ray Traced Lightning and DLSS Quality at the same time without going below 60 FPS. I've never had my console overheat beforehand. It doesn't really utilize it at all. Now add in screen space ray tracing and it's a stutter fest. I guess the game itself has too many lights all over the place working at once with reflections obviously. Honestly graphically the only things I can tell since about 2020 is the updated tracks look nicer, and this year compared to the last two the car colors look correct instead of washed out. If full ray tracing was used, then it would be very costly. RDNA 2 has a unit per CU that can do either texturing (bring texture data from RAM, average it in some ways for filtering, then return it to the shader) or a ray tracing intersection (bring RT data from RAM, test a ray against a box or triangle, return the result to a shader). I don’t know if this was included in the tech alpha last month or not, but we can’t assume anything specific from the state of the tech alpha. DoF and motion blur get a pass because theyre photorealistic despite the blur, TAA just looks like dogshit. I turned off Ray Traced Lightning and instead turned on Path Tracing. Both things improve the quality, but it is because the developers made better quality options available. I guess there is a third option of using ultra performance DLSS but for me it seems to make lights glitchy and textures to soft, so not sure if that is viable. cyberpunk 2077 is a great example of rasterized graphics done really well. It does support DLSS3, which is an unrelated technology. I agree with the downvoted comment in a way - the weather visibility distance in MSFS is 600 Kilometres. Aug 17, 2022 · Real time ray tracing will work only in DX12, that’s correct. Ray tracing is now a hidden feature in FS2020 config files and makes a nice difference to the lighting and reflections. Consider joining r/PlayStation for your daily dose of memes, screenshots, and other casual discussion. 4K will be the standard for a while. Ray tracing seems overhyped so I can live without it. Metro Exodus Enhanced Edition is completely ray traced, so it is the perfect showcase. ray tracing just works. 1). Kingdom Come Deliverance - 2020 RAYTRACING extreme Photorealistic graphic - Apex ENB - Apex We would like to show you a description here but the site won’t allow us. That has scope for further optimisation, which could reduce the performance hit. It's an expensive technique and is in its infancy right now when it comes to real-time ray tracing in games, but can make a game look a lot better. What are some really stunning HDR/4K/Ray Tracing games I can share with my dad? I just built my first ever gaming PC this fall/winter and have a 3070 showing up this week and I want to take full advantage of the most recent tech (HDR, 4K, RTX, HDMI 2. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Well, Wuthering waves were showcased in Nvidia official yt channel, so i am guessing, stuff like ray tracing, dlss3 and other features will be implemented which will make it more demanding over time Reply reply After playing Cyberpunk 2077 on my LG C9 OLED, I have to say HDR makes a more meaningful impact on image quality than Ray tracing ever will. And also, thanks for the recommendation. I will check it out now. That game runs pretty well on ps4 pro, and came out mid cycle of its life. Ray tracing is obviously meant for single player games. It’s not really worth that much of a hit imo. Reflec With the new consoles both supporting ray tracing, we will see a shift in how games are traditionally rendered. I think the smoothness of 60FPS at 4K is way better than having ray tracing on at 30FPS. It's nowhere near as accurate as if the game naitively supports ray tracing, but the results can still look great with the right tweaking! Ray tracing is widely viewed as not worth turning on, it is only argued about by extreme Nvidia fans online because Nvidia cards run it the best. 4A was very lazy about it, and they must have been pretty Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Ray tracing makes life so much easier. The softer shadows are called defused shadows. Then a lot of 2021 models went for 8k over 120 hertz so even though they have 2. And this is recent, as in these past 2 weeks of replaying the game. Post your garage collection, strategies and techniques, photos and everything in between! The (un)official home of #teampixel and the #madebygoogle lineup on Reddit. Also, a NVIDIA GPU gives you access to ray reconstruction, which is a massively improved denoising system. Granted, XSX won't support DLSS, but it will support the Microsoft equivalent DirectML. I tried setting it to 1 to turn it on, but saw 0 difference and 0 performance impact so seems to be a placeholder for now. This Subreddit is community run and does not represent NVIDIA in any capacity unless specified. To be fair the HITMAN series (2016,18 and 20) have really great reflections without ray-tracing and I'd highly recommend them, but I would not get my hopes up for any future implementations. That makes Ray Reconstruction an absolute must for high-end GPUs running ray tracing. From looking at frame rates on new AAA games, especially when using ray tracing, it seems impossible to do 4K 60fps on any given hardware. Get support, learn new information, and hang out in the subreddit dedicated to Pixel, Nest, Chromecast, the Assistant, and a few more things from Google. Any suggestions would be appreciated thanks. The game looks glorious as it is, but I think this would be a great opportunity for Microsoft to really show off two important next gen features. I’ll be playing PS5 games on performance mode because nothing visual is more appealing than 60fps. Build forts, co-op, kill monsters, save the day, bacon. Hi! I'm about to get a new gpu, right now I have an rx 5700xt, when I bought it in 2020 it made perfect sense because it was one of the best price-to-performance deals around, and the relevance of ray tracing in daily gaming - expecially with a mid-tier gpu in a mid- tier system - seemed pretty limited. On Overdrive, with the path tracing tech demo at 4K, and with DLSS set to Quality and Frame Generation set on, I was getting 69 fps on average. Bright Memory: Infinite: 4K – 60 FPS – Ray tracing Call of the Sea: 4K – 60 FPS Chorvs: 4K – 60 FPS – Ray tracing Cyberpunk 2077: 4K Destiny 2: 4K Dirt 5: 4K – 60 FPS – 120 FPS Halo Infinite: 4K – 60 FPS – Ray tracing Madden NFL 21: 4K – 60 FPS The Medium: 4K – Ray tracing Ray Tracing option in UserCfg. It so huge, that I just can't force myself to fly in MSFS 2020 after I saw fog and weather effects in Cyberpunk with ray tracing ultra. Gta5 ray tracing on console isn't even good the texture resolution is extremely low the reflection distanc eis low it's 1080p resolutions ray tracing as explained the internal resolution is low not the actual same as the games resolution which still isn't the best even with the reboot. Just an FYI when running full path tracing (or any raytracing, but path tracing more so because there is no rasterization to fall back on) running a lower internal res means fewer ray casts into the scene, and poorer overall result. If I took the stock game settings of everything high + medium ray tracing + auto DLSS, ya I only push like 55-60fps average. I want to disable Raytracing because I prefer more FPS over the effects but I cannot turn it off. So as I said above, I squeaked out another 10-15fps average from setting some stuff to medium vs default high. Everything in Microsoft Flight Simulator is rasterized, the traditional way. Praying the next battlefield doesnt force the setting again. I can't even always tell the difference with ray tracing on but swinging through the city at 60FPS is like being there. Pushing 8K is so annoying, we are so far away from that being the norm I don’t even see the point from these companies. Pixelation comes from the resolution of the shadow map, not really indicative of Ray tracing. Nov 2, 2024 · There is no ray tracing support in MSFS 2020; 2024 has limited ray-traced illuminiation in the cockpit according to the dev streams. You can do Ray Tracing on any Nvidia card from the GTX 1060 6GB or better but anything below an RTX 2060 won't cope with it as well With a single exception, there also aren’t any new graphics features. Microsoft Flight Simulator does not use or support ray tracing. BTW currently it’s not implemented and the performance of DX11 is much better both in the current live version and SU10 beta. and that can add to the CPU workload. Generally I recommend fo focus on core graphical performance that will meet your output target and budget first (like 1440p@144hz. Making it look that convincing is a ton of work and requires tons of baking and probes. Competitive multiplayer games like COD require fast movement, meaning you'll want high performance. Stick to DX11 for now, waiting for better times. opt (Don't get too excited) Not sure if anyone has seen this or not but I just noticed a new setting for "Raytracing". I didn't even realize I could turn off Ray Traced Lightning and still keep "Ray Tracing" on. Developers have gotten so good at faking lights and shadows using rasterization that seeing the difference may be hard. Can’t really discern if these are ray traced. Nah, it isn't a game I'd upgrade to an RTX card for ray tracing. All the other suggestions in this thread aside from Quake II RTX are using hybrid rendering (rasterization + ray tracing). I assume this side-effect of the game not originally being made for ray tracing and the algorithm just goes crazy with the reflections on this material. The game will no doubt be used as a tech demo for the XSX, and adding ray tracing would put it over the top. I recently bought a new GPU and was wondering what games out there that you guys have enjoyed that support ray tracing. The way that the colors from neon lights pop out at you, the trash fires burning brightly, the extreme contrast from having a single light source in a dark room, nothing can really come close to that. Ray tracing can be added to a non ray tracing supported title through post process effects. But don't expect Ray Tracing to be included, because even AMD's current gen top of the line GPU such as RX 7900 XTX still loses against Nvidia's last gen RTX 3080 on Cyberpunk Base RT, with Path Tracing it's even worse for AMD. Let's hope I'm wrong though! You don't need RT cores to actually do Ray Tracing but those RT cores helps take the load off of the regular Shaders/CUDA Cores. In short, dumb terms, it makes the reflection and lighting looks almost real I have limited knowledge but in more technical terms, ray tracing reflection is way better than what most games is using right now, which is screen space relfection or SSR but ray tracing uses way more power and therefore, can affect performance if your GPU can't support it RTX 3060 is not too weak for ray tracing in a world where a much weaker card like the RTX 3050 can do ray tracing with optimized settings. DLSS as a technology has significantly improved since then, yeah, but 'early' doesn't apply to the RTX Metro Exodus and Control were being developed at the same time, but the latter has a WAY better ray-tracing implementation because it wasn't just tacked on at the end with a very limited effect on the overall look of the game. For them to overhaul it, they would probably have to do sometime similar to Metro Exodus’s enhanced edition. rglbrioigguzommonqenoogsnljtsktnbhgnxfxzyqwcyttyfycu