Stellaris fleet meta. virtuality is extremely powerful.

Stellaris fleet meta The meta in singleplayer right now is to use these builds to get a significant lead early, get like 30k+ fleet power and 1k+ tech by 2230, and vassalize as many other empires as possible with taxes. But if there are Picket Corvette, PD Destroyer, Torp assault carrier with shield hardeners; the missile fleet will lose. The truth is the winning fleet is at a huge advantage compared to the losing fleet. Like all the A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet power. The mix of massive alpha strike power with heavy-duty close-in punch and harassment from fighters works very well against most enemies. This gives your entire fleet the main effect of the carrier computer while allowing the rest of your ships to get the fire rate buff from the artillery computer. Old Meta destroys such Cruisers with long-range firepower. It was previously destroyer into cruiser meta into eventually battleship meta, now the cruisers have been buffed and are the strongest ship class (unless against crisis ot similar). When you start snowballing, it’s important to disable the land appropriation policy as it will move pops from your planets into newly conquered planets, which is not desirable. It is fairly effective against pure artillery battleships as well. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. On that note, a lot of Meta builds I've seen in the past I can't adjust to, like clone army. Disruptors will negate Old Meta ships' armor and annihilate them. Oct 12, 2022 · Well unfortunately, testing in open beta has shown that all missile got absolutely annihlated by PD fleet. com Sep 15, 2023 · Optimized fleet comp is the best way to defeat enemies with a higher fleet power and to minimize losses. So the one I used in my friends game which after 80 years looks like I'm going to win is Void dweller megacorp. Corvette Fleet: Disruptors, Swarm Computer, Afterburner. It may surprise you to learn that over 60% of players are still struggling to adapt their fleet compositions to the ship design meta changes introduced in patch 3. 6 that's still being established. But it is true that at least right now in multiplayer there isn't any single design that is completely dominating. I've heard that frigates and corvettes are useless, and I'll want to mix destroyers, cruisers, and battleships. Set them all to escort or create another fleet set to follow. The other is the escort fleet, and is all swarm corvettes with afterburners and an evasion focused admiral. 6 along with the ascension changes but we need to wait and see. I play without titans' auras, for the record. Rush psy ascencion and conquer. In singleplayer you can just mass these, the AI will never counter them. In 3. I rarely saw PD on AI ships tbh. I'm just looking for a fleet build that I can spam as brainlessly as I can spam 5/1 artillery/carrier battleship fleets today. I also include ships designs and tactics to fight all Crisis's. It improves basically every aspect of your fleet, and having a better fleet is not only good for waging war, but also for making the AI respect you. At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. Enter Undead Hive Dragons, and 100k fleet power in only 30 years. Early game, they'll outmatch an equivalent fleet of corvettes as well. For the cost (whether its alloys, energy or naval capacity), larger ships are more durable and carry more firepower than their smaller counterparts. Then, with 1k+ free energy/minerals/farmers, etc, that’ll allow you to focus all your pops into tech, alloys, Unity, etc to snowball incredibly fast. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand Fleet Paradox can be pretty slow to nerf stuff, we actually had a "single build that beats everything" meta for a few years. We have a new Meta. I fondly remember some of the pre-3. Ideally I’d want to use a “generic” empire build as I’m not a huge fan of the meta builds with necrophage and rogue servitor. My slightly updated build is cruisers with all whirlwind missiles in fore and mid, archeo-tech micro missiles in the aft small slots and triple afterburner, an admiral with the cautious trait is also I use destroyers in the late game with kinetic artillery/pickets. Nov 8, 2023 · You can build a decent hybrid fleet of artillery Battleships (or even artillery Destroyers) plus particle Frigates (or particle Cruisers; they're less efficient at mounting G slots but way more durable), but such hybrid fleets do have troubles of their own. I'll be looking at a variety of di I've been doing some googling and have learned that the meta seems to change with each update which means it probably just changed a couple days ago. Worth noting that fleet power takes technology into account. Sep 2, 2023 · Stellaris Ship Design Meta: What Works Best in 2024. voidborn machines are allowed now and are the best user. 5 numeric disadvantage. I did a Shroud origin, spiritualist, xenophobe, militarist. So yeah, if you see a 1m vs 1m battle, don't think of it as "evenly sized fleets where my tech advantage will be decisive". Cruiser spam seems like its gonna be meta in most sutuations. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers 10% screen destroyers My question is around the current ship meta. Always sent in right BEFORE the rest, thus soaking up the enemy Alpha Strike. Shields and Armor 1:2. just read it. RP is fun, but winning is more fun. Members Online How many early game Science ships do you make? As little as 10 per fleet is effective, and they can join up or go on their own. It is my go-to fleet comp late game. I was playing a few hours ago and I had a missile meta fleet of about 160k annihilate an enemy fleet of aroud 200k for the loss of one cruiser. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So, as long as one ship has a carrier computer, the fleet will engage at the maximum possible range and get as many fighters out as possible before the enemy can start shooting. Autocannon/plasma corvettes have higher attrition than some fleets, but are definitely up there with whirlwinds and disruptor stuff, artillery/carrier is also good if you're trying to take minimal Jan 4, 2022 · I'm not that good at resource production, but I can say that playing on grand admiral with vanilla AI doesn't require any meta, even crisis, at least because AI is outeched anyway, and can't properly manage reinforcements, once their main fleet was scattered, or divided then caught in detail. Try to see your enemy's fleet comps and build around them. 6 is still in beta so the balance keeps changing. Whirlwind Cruisers will just juke and kite Disruptors with long range weaponry. 8 weapons tierlist, I was theorycrafting ship designs with some friends again. Part of the main fleet group. -A huge main assault fleet, with largest ship set up with largest weapons at max range. Many people seem to have different opinions on fleet composition. Disruptors and Missles are meta, also hangers but only i specific situations mainly against swarms of evasive craft. Use torpedos to delete starbases, they are also very good at killing leviathans if you are trying to rush those. Is that still what seems to work for most people? Dec 2, 2022 · I was obliterated, despite having almost double (600k to 350k) their fleet power and the ascension perk that gives extra damage against FEs. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. All PD fleet can even win a 1:2 numeric disadvantage and taking no ship loss at 1:1. I set the battle fleet to passive stance and following the escort fleet, which is on aggressive. Nov 11, 2022 · Stellaris Combat Rebalance has a new meta. This fleet design is capable of beating mono-corvette spam and most other hybrid comps. Nov 30, 2022 · I'll use mixed fleets (bit of everything) + duo fleets (battleship/cruisers). And commenting on the Destroyers - while Destroyers indeed become obsolete in main fleet battles, they are still valuable as fast intervention fleet, to counter small enemy groups quickly, occupy undefended systems quickly and protect trade lanes due to their increased pirate protection and sublight speed. 1. In terms of fleet pushing, Progenitor is unmatched. Carrier Cruisers are an excellent transition once they're available, as they do quite well against the AI's Corvette-heavy fleets. ) The best early-game fleet compositions and what weapons belong on them. The ship meta changes are coming, maybe in 3. A full fleet of just Corvettes (125 with Flak and double Autocannon and 125 with PD and double Autocannon) was 750,000 fleet power. Ideally jumping in from a different system, thus turning enemy front facing weapons away. Jun 2, 2021 · Want to know why your 60k fleet lost to that 45k fleet? This is why and How to take the best advantage. The meta right now is disruptor cruisers. I've hear that long range BB with carrier cruisers are best while ive also heard that long range BB with corvette swarm is meta, Could someone enlighten me with what the current meta for fleet comp is? haven't played since Federations, loaded up a new game on commodore, currently at 2310. ). I've played quite a bit this last week, tbh I don't think that the new update had produced any meta builds, ik clone army is still very good but I prefer to go as a mega corp. I do think 1:2 Battleship to Cruiser is great for Artillery fleets, and Corvette screens are important to deal with things that are trying to get in close with Artillery fleets, so that 1:2:8 could definitely work (though I'd put the Corvettes in a different fleet as they really want different admiral bonuses and to make After watching Montu’s 3. Then each ship class below it made to defend the biggest attack ships not to attack. Disruptor or Missile Corvettes are the best. Maybe you wanna tech rush instead? Sure. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor cruisers, and like 4 tachyon/artillery battleships, 4 arc emitter/hangar battleships and the dreadnought. there was no substantial changes to combat to make it obsolete, there are nuances but missiles/disruptors still meta stick to destroyers/cruisers, full disruptors should be safe to play against AI throghout whole game, and you can work from there, experiment with missiles etc Feb 18, 2022 · This fleet is a 7:2:1 mix added to your existing screen/Corvette-killing Destroyer fleet, unless you have a big ship Admiral, in which case shove them in with the Cruisers. u/Darvin3 has a good writeup for the current fleet meta: This is a common question, and I have a copy/paste response on the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I went and attacked a megacorp w/ weaker power, engaged his 100k fleet power citadel and got my butthole reamed. They ruin everything, and make leviathans easy prey (great if you have re-animator/cordycep drones). 6 Orion, even a year after its release. but this involves the new DLC. I have 5000 fleet cap by 2400, 2000 pops, perma custodian, I beat the contingency on 3x pretty nicely, all my vassals hate me but they are supressed af, I have like 20 100k fleets + a 400k galactic fleet. The escort fleet will tangle up enemy fleets and defenses, while the battle fleet gets into position to hammer away with lances and launchers. Apr 2, 2023 · The AI is still unable to field a coherant fleet, so you only need one meta design to defeat any AI opponent, but there are more meta designs now. Frigates are not to be underestimated early/mid game. 0 when everything changed to hyperlane and 2. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery battleships, which is countered by a swarm of torpedo corvettes I’ve managed around 500k fleet power (no autocannons) by 2260 with this build. The only upside they had (torpedos) is now buffed to a point where everybody uses pd. Through much experimentation, I have found a general fleet composition that is fast, effective through all stages of the game and usually hits above its fleet power. A fleet of corvettes can also make an effective screen for your more expensive ships via evasion tanking, or as a rapid response fleet. In terms of ship types, bigger is better in straight fights, which is the only concern in Stellaris' warfare. I've always liked creating empires in Stellaris, but I've never been particularly good at making *good* empires. Nothing else can compare on year 30 fleet power. Lets dive in!Grab your Paradox discoun Old Meta (current browlers with plasma/auto) < Disruptors < Whirlwind Cruisers < Old Meta The speed is the focus now. 6 for fleet combat? We will look at In this video I review Torpedo Cruisers + Strike Craft fleet combinations to form the Ultimate Fleet Meta. 6 Orion has released. IME authoritarian is the best with this strat so you can run militarized economy as much as possible and have the best post conquest population management with authoritarian decent conditions slavery for 10 years then free them. So it is Rock Paper Scissors. separate your artillery and brawler fleets as a combined fleet will have artillery edging closer than necessary. Disruptor? Not even close, killing any other fleet design of the same size and similar tech level with no ship loss (5 V 5 test) Apr 22, 2024 · In this video I review Meta ship builds for Stellaris from the Early, Mid and Late game. Fleet power is based on the overall combat power of your fleet, so better, higher tech ships count for more than worse, lower tech ships. virtuality is extremely powerful. If you find a certain ship or weapon type doing better, just use that. And this game is all about snowball, so the strong early game will snowball into the stratosphere. I go clone Army descendant, but then get stuck at 100 pops with no eco or tech and just a big fleet. In a multiplayer game though, mind-games come in. 3. Was wondering what the current meta is? When I used to play I always had 2/3 of my fleet as spinal mount battleships with neutron launchers and 1/3 being carrier/strike craft battleships for support. This why main missiles fleet are powerful because you can spam with S and M slots. Just because Missiles or Autocanons or what have you are META parts does not mean all your ships should have them. What is the Stellaris combat rework meta and how will things change in patch 3. I combine Torpedo Cruisers with Carrier Cruisers t Nov 29, 2022 · Stellaris 3. Now, just to clarify. If you want to start a federation, especially if your government lets you start one of the non The attempt to balance disruptors by making them more susceptible to combat disengagement is not a good strategy. It's going to be a BIG patch with an open beta which only happens on patches that are making big system changes like 2. Regardless, it seems that something like a large fleet of corvettes with evasion prioritized, and a fleet of battleships with range prioritized. While the disengaged fleet is lost in action, the disruptor fleet is repairing and progressing through territory taking stations and planets. In Summary:Cruiser/Battleship beats CorvettesCorvette A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Diplomacy is a very specific tree. Corvette swarms are ancient meta Early game, destroyers with autocannons give you an edge over corvettes but they lose their power once you’re up against carrier cruisers, which will dominate until you get battleships or enough tech to make “sniper” cruisers (advanced picket computer and 2 aux + kinetic batteries) designed to one shot cruisers What about fleet design? For 3. Aug 28, 2023 · In this video, I'm testing various mixed fleet compositions to determine what is the most effective way to play Stellaris. Kinda hard to answer, because there is no "best" ship type or fleet composition, since everything has a counter and fleet composition evolves over the course of the game. . If y In terms of ship types, bigger is better in straight fights, which is the only concern in Stellaris' warfare. For some reason, the game really values Corvettes and undervalues Cruisers. With 10x X-slot weapons firing + 60x L-slot weapons firing in the first day of combat, this fleet provides a powerful, high-range Alpha-strike with sustainable long-term DPS against a wide variety of threats in Stellaris. 6 ship and fleet design discussions, and there has been enough time since the combat rebalance that I think the meta is beginning to settle. It was only in the last year that Paradox finally addressed it. While I don't like short-ranged weapons o It can depend on what you're going for and what you're aiming to counter. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. I’m looking for help developing a build order/strategy to have a big enough and advanced enough fleet to crunch my immediate neighbors at around year 30. Supremacy is good for basically any empire, even fanatic pacifists. Engage with mixed fleet, reinforce with duo fleet. I know it was changed two or three patches back where battleships with lancers and artillery were no longer the meta however they continued to do well until the latest patch came out, and had two bs fleet’s demolished by half of their fleet strength. I started playing Stellaris after years of EU4. I'll be looking at a variety of di I did a Shroud origin, spiritualist, xenophobe, militarist. 2 when planets changed to districts etc. 2k research by year 30 is also pretty easy to achieve as Progenitor. This appears to give a substantial defenders’ advantage to Stellaris combat for the first time I can remember, and I like it. Build one per Fleet Group. You best bet when starting out is just a balanced fleet comp: use a bit of everything. See full list on fantasywarden. In my games, they use a lot of broadside cruisers and disruptors corvettes. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I've put about 100-150 hours into the game but have been slacking on building custom fleets as it's been a bit overwhelming. unity rush for virtuality. Just recently got back into stellaris after a few years out. When you design your fleet's ships, regardless of game era, your fleet should have specialized ships working together as a team, not simply be a confused mishmash of 'TEH META' parts. mnpo bllu tqkax rinrpn ljrt mfbp aczh esjyfg ebglj bnwunkk